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OpenGL vs Vulkan performance

Vulkan offers greater performance compared to its OpenGL brothers and greater control of the hardware allowing for a boost in graphics quality do to better optimizations. But how does this.. OpenGL vs. Vulkan Performance For Portal 2 With Radeon Linux Graphics. Written by Michael Larabel in Linux Gaming on 20 February 2021. Page 1 of 2. 30 Comments. With Valve's Portal 2 having added a Vulkan renderer by way of DXVK for converting Direct3D calls to Vulkan, here are some initial benchmarks with several different AMD Radeon graphics cards for seeing the performance of this nearly.

A Final Look At The OpenGL vs. Vulkan Performance For Talos Principle. Written by Michael Larabel in Linux Gaming on 26 February 2019. Page 1 of 2. 22 Comments. The Talos Principle was the launch title for Vulkan 1.0 when the graphics API debuted three years ago as an alternative to Croteam's OpenGL renderer. Since then Croteam has rolled out its Vulkan support to their other games and now. by Hilbert Hagedoorn on September 24, 2020. GeForce RTX 3090 Founder review - API Performance: Vulkan vs OpenGL vs DirectX12. With BasemarkGPU we focus on the Windows 10 platform and see what that brings us in performance as we can measure OpenGL, DirectX 12 and Vulkan, which is a nice option to look into from an API comparing perspective As a result, Vulkan should make CPU bottlenecks less of an issue through lower loads as the API employs batching. Also, Vulkan is optimised for multi-threaded scaling and utilises each core much..

The short summary is that Vulkan is the cross-platform low-level API put out by the Khronos Group, the same group that handles the cross-platform OpenGL API. Alternatively, Vulkan is to OpenGL as.. Doom 2016 - OpenGL versus Vulkan-Benchmarks Doom unterstüzt mittlerweile neben der OpenGL-Grafikschnittstelle auch den Nachfolger Vulkan, der ähnlich wie DirectX 12 für bessere Performance.

OpenGL ES versus Vulkan, who is the performance king

Fazit: Doom 2016 - OpenGL versus Vulkan-Benchmarks. 0 48 0 5 17,99 € Fazit der Redaktion. 13 Doom - Technik Check - Bilder ansehen. Nils Raettig: DirectX 12 hat mich bislang nur bedingt. Side-by-side performance comparison of Skyforce Reloaded Unity-based game from Infinite Dreams. Both versions run at 60FPS and at this framerate, Vulkan rend..

OpenGL vs. Vulkan Performance For Portal 2 With Radeon ..

  1. Cemu Performance Doubles | Vulkan vs OpenGL - AMD vs Nvidia. Close. 102. Posted by. 1 year ago. Archived. Cemu Performance Doubles | Vulkan vs OpenGL - AMD vs Nvidia. youtu.be/oAOJRA... 41 comments. share. save. hide. report. 92% Upvoted. This thread is archived. New comments cannot be posted and votes cannot be cast. Sort by . top (suggested) level 1. Original Poster 1 year ago. AMD Vulkan vs.
  2. Doom OpenGL VS Vulkan Graphics Performance Analysis. 104 shares; Share; Share; Print; E-mail ; Reddit; John Williamson / 5 years ago « Previous Page. Final Thoughts. Throughout the past few weeks.
  3. OpenGL vs. Vulkan Performance For Portal 2 With Radeon Linux Graphics. With Valve's Portal 2 having added a Vulkan renderer by way of DXVK for converting Direct3D calls to Vulkan, here are some initial benchmarks with several different AMD Radeon graphics cards for seeing the performance of this nearly decade old game on Linux with the existing OpenGL rendering path compared to that of the new.
  4. OpenGL Average: 114; OpenGL 1% Low: 100; Vulkan Average: 135; Vulkan 1% Low: 10

Since ' Vulkan' is announced the compatibility of ' Vulkan' is increasing very fast and will catch Direct X soon as its predecessor OpenGL. Overall the gaming performance of Vulkan API is very high comparing to Directx and OpenGL. In many emulators, Vulkan already surpassed DirectX and its predecessor OpenGL OpenGL VS Vulkan A lot of our testing will be a showdown between the Vulkan and OpenGL APIs at specific graphical settings and resolutions within the benchmark, giving us a clear indication how much the newer Vulkan API can bring to the table. We will also be comparing gaming hardware from both AMD and Nvidia on each graphical API, allowing us to see which GPU brand this benchmarking tool.

Vulkan vs dx12 vs OpenGL The short precis might be, that Vulkan is the pass-platform low-stage API placed out by using the Khronos organization, the institution that handles the pass-platform OpenGL API. as a substitute, Vulkan is to OpenGL as DirectX 12 is to DirectX 11 Vulkan vs dx12 sieg 33 30 24 18 15 12 3 50 OpenGL vs. Vulkan (change state per-draw) 450 500 100 150 200 250 300 350 400 Draw calls (per eye) OpenGL CPU OpenGL GPI Die Frage DirectX vs. OpenGL spaltet die Gamer-Szene. Besondere Aufmerksamkeit bekam die Diskussion nach dem besseren Schnittstellenprogramm vor einigen Jahren. DirectX schien sich auf seiner Vormachtstellung ausgeruht zu haben, deshalb machte OpenGL mit starken Leistungen auf sich aufmerksam. Doch welche Anwendung ist wirklich besser OpenGL and Vulkan are both rendering APIs. In both cases, the GPU executes shaders, while the CPU executes everything else. Vulkan is intended to provide a variety of advantages over other APIs as well as its predecessor, OpenGL. Vulkan offers lower overhead, more direct control over the GPU, and lower CPU usage

A Final Look At The OpenGL vs

  1. OpenGL VS Vulkan A lot of our testing will be a showdown between the Vulkan, OpenGL and DirectX 12 APIs using Basemark GPU's High graphical setting and various resolutions within the benchmark, giving us a clear indication how much performance the newer graphical APIs can bring to the table
  2. Under OpenGL, Nvidia was the undisputed champion at Doom, but Vulkan tilts the scales to generally favor AMD hardware—at least in terms of a bang for the buck. On the next page: What this tells us..
  3. Hi, I wonder if Vulkan is offering better performance than opengl. I have amd rx 5700 xt and ryzen 5 3700x so I would love to hear someone's experience with similar specs. Thank

API Performance: Vulkan vs OpenGL vs DirectX12 with

At the moment, there is no easy way to test Vulkan versus OpenGL ES 3.1 on Android. My go to 3D engine Unreal Engine does not support the Android-24 API, so while Vulkan is technically supported, I was not able to get Vulkan working on my Nexus 6P to do this. Instead, I will be using Nvidia's samples for this article to test Vulkan, OpenGL ES 3.1 and OpenGL ES 2.0 on my desktop for. Fresh OpenGL vs Vulkan graphics API performance numbers on the Intel side with their Mesa ANV driver. Read More... Phoronix runs fresh OpenCL benchmarks on NVIDIA (370.28) and AMDGPU-PRO (16.30.3) October 31, 2016 opencl, benchmarks, phoronix. Fresh OpenCL compute benchmarks of 11 different GPUs when using the latest NVIDIA (370.28) and AMDGPU-PRO (16.30.3) Linux drivers on Ubuntu 16.04.

How Much Does DX12 REALLY Improve Performance? | DirectXBasemark GPU Performance Review | 1080p Testing - AMD VS

OpenGL vs Vulkan. This project is part of my master-thesis and aims to compare OpenGL and Vulkan API in terms of API-related overhead and performance user can gain (or lose) by using given API. Core idea resolves around creating pairs of almost-identical tests in each API and benchmark them. Disclaimer ⚠ OpenGL still has the potential to hold its head high when weighed against Vulkan in terms of draw calls per second, and also when it comes to general driver overhead. a) Recent OpenGL extensions. API Performance: Vulkan vs OpenGL vs DirectX12. By Mervi Kotiranta November 23, 2020 No Comments. by Hilbert Hagedoorn on Nov 18, 2020 With BasemarkGPU we focus on the Windows 10 platform and see what that brings us in performance as we can measure OpenGL, DirectX 12 and Vulkan, which is a nice option to look into from an API comparing perspective. Read the full article. GPU 1.2. Love 0.

Hello Experts, CC: @Honey_Patouceul @DaneLLL @amycao @kayccc @WayneWWW @icornejo.a @AastaLLL on using the Vulkan vs OpenGL which has the best performance with Jetson Nano. Any benchmark info available game - vulkan vs opengl performance . OpenGL vs. OpenCL, welche zu wählen und warum? Die OpenGL-Implementierungen laufen ausnahmslos schneller, selbst nach einer gründlichen OpenCL-Kernel-Optimierung. (Nebenbei: Ich vermute, dass dies auf jahrelange Hardware und Treiber zurückzuführen ist, die speziell auf grafikorientierte Workloads abgestimmt sind.) Mein Rat wäre, wenn Ihr. NVIDIA vs. AMD OpenGL & Vulkan Benchmarks With Valve's Dota 2 - Phoronix The Vulkan performance on Dota 2 is lower than with OpenGL, as many have already found out. There's also some other odd NVIDIA driver happenings as shown from the comparison results on the previous page as well as the Vulkan..

Doom OpenGL VS Vulkan Graphics Performance Analysis eTekni

  1. API Performance: Vulkan vs OpenGL vs DirectX12. With BasemarkGPU we focus on the Windows 10 platform and see what that brings us in performance as we can measure OpenGL, DirectX 12 and Vulkan.
  2. OpenGL vs. Vulkan ist gleich DirectX11 vs. DirectX12. AMD hat bekannt miserable OpenGL Treiber, Vulkan ist eine neuere, und eben bessere API
  3. This article compares OpenGL ES and Vulkan, and outlines what developers should (and should not) expect when targeting Vulkan. OpenGL ES vs. Vulkan. The two API choices for an Android mobile developer are either OpenGL ES or Vulkan, so it is a useful exercise to start by comparing the two APIs to see where the major differences lie. The table below gives a summary, and each feature is explored.
  4. imal variance in most cases. ----- So both Vulkan and DX12 are very similar, the difference is so small that end users will not notice it. Personally I am a big fan of DX12, specially because Nvidia creates customs API implementations of DX12.
  5. Zink OpenGL-On-Vulkan vs. RadeonSI OpenGL Performance As Of January 2021. Submitted by Rianne Schestowitz on Friday 22nd of January 2021 09:55:16 PM Filed under . Graphics/Benchmarks; With the Zink OpenGL-on-Vulkan implementation within Mesa on a nice upward trajectory with most recently now having the backing of a Valve contract developer and a focus on getting the backlog of patches to this.

Doom benchmarks return: Vulkan vs

On Nvidia cards the performance of OpenGL vs Dx11 is about the same, sometimes it is 1-2% slower in OpenGL, but generally is the same speed. So there is certainly an issue with the driver, one of our guys who works with making hardware for a living, also works on GSDX, said the OpenGL driver seems very single threaded, where Nvidia have a multithreaded driver for OpenGL, this wasn't obvious. We see over 66 FPS increase in the minimum from OpenGL to Vulkan. There's not much I can say other than what the numbers show - Vulkan decimates OpenGL, and the performance increase isn't just tangible, it's an entirely new world. Conclusions. So there we have it then - part one of our look of modern apis vs the legacy APIs. And we hope you have enjoyed it; this has been very much a. Vulkan CPU vs OpenGL ES CPU: Note how OpenGL ES cannot do multi-threading. For equivalent performance, the Vulkan demo could have the CPU run at a much lower clock frequency, increasing efficiency and battery life compared to OpenGL ES. In this mode there are roughly 80 command buffers being re-created each frame distributed between the cores of the CPU. Each command buffer has 45 draw calls.

Doom 2016 - OpenGL versus Vulkan-Benchmark

This demo features considerable performance uplift from OpenGL ES to Vulkan from 17FPS to 35FPS and Huawei claims that Vulkan boosts the power efficiency of their new devices by up to 400%. To get you started using the Vulkan API, there is a wealth of developer resources here, from an SDK with sample code, to tutorials and developer tools to profile and debug your Vulkan application. Graphics. Vulkan - zunächst Next Generation OpenGL oder glNext genannt - bezeichnet eine Computergrafik-Programmierschnittstelle, die quelloffen ist und auf die Entwicklung plattformübergreifender Anwendungen mit dem Schwerpunkt auf 2D- und 3D-Grafik zielt. Mit der Arbeit an der Schnittstelle wird mehr Rechenleistung durch hardwarenähere Programmierung als bei OpenGL erzielt Edit: Changed post title for clarity (previously Abandoning OpenGL ES 3.0 for Vulkan (and ES 2.0)).We are not abandoning the current OpenGL ES 3.0 backend right now: as outlined in the post, we will start working on a Vulkan backend, which will eventually coexist with the OpenGL ES 2.0 and 3.0 backends - and eventually we might deprecate the OpenGL ES 3.0 backend if Vulkan cuts it Dx9, Dx11, openGl or Vulkan? Title says it I only want more frames and better frame times < > Showing 1-15 of 20 comments ★Sinon★ <3. May 29, 2018 @ 1:35pm It depends on the rest of your hardware If you are using with a 600/700 series GPU from NVIDIA then avoid Vulkan at all costs #1. Artifact Fail lol iknew it 12 mo (Banned) May 29, 2018 @ 1:38pm dx9 - 32bit.if you cant get 60 fps with.

What is Vulkan and how does it differ from OpenGL? - Game

I think it should be fairly clear that Vulkan offers higher performance potential then Metal. Metal still does a lot of hand holding and behind-the-scenes management for you, while with Vulkan you are responsible for — literally — everything. And man they were NOT kidding when they said that the API is explicit. Its actually quite ridiculous how diffficult and detailed the API is. Of. You can turn Vulkan off to go back to OpenGL using the Use Vulkan tickbox in the Advanced section of the Feral launcher. I'm impressed by how solid the switching is after going back and forth too many times to count I haven't had an issue. Note: If you turned off the Feral launcher, you can bring it back by holding down CTRL while it loads

For high performance gaming, going forward OpenGL and DX11 are dead. It is only viable for retro games, simple demos, etc. And for DX12 vs Vulkan - there really isn't anything else but portability. You need DX12 for Xbox and Vulkan for Android and Linux. There's also Metal for iOS and OSX and Sony's own API for PS4. But conceptually, those are all much more similar to each other. The title says Performance In DirectX, OpenGL, And Vulkan am i missing pages or just going blind, i read the article then i skimmed through it twice and has nothing to do with Vulkan only power. (02-24-2019, 11:54 PM) jojos38 Wrote: I tried using OpenGL and Vulkan with Mutlithreading and it appear that Vulkan have WAY better performances (+20fps) than OpenGL. It is normal ? Probably. Doesn't wound weird, at least. (02-24-2019, 11:54 PM) jojos38 Wrote: Is there anything to do on Exynos CPU for OpenGL to work correctly ? Is it not working correctly right now When Vulkan was running, the framerates were hovering between 150-210fps! No change to the settings at all. Now, if we can get more games to support Vulkan, you may finally see an end to OpenGL . I don't know what is needed or how long it takes to get Vulkan onboard but I hope it's sooner than later. Now while this was running off of a. Doom: Vulkan-Patch bringt bis zu 70 Prozent höhere Fps, PCGH-Benchmarks [Update 2] Quelle: PCGH 12.07.2016 um 18:48 Uhr von Norman Wittkopf u.a. - Mit einem Update haben die Entwickler bei id.

OpenCL, Vulkan, Sycl - Stack Overflo

Which is better? I get better performance with Vulkan, but I don't know if it's better. Does it reduce graphics quality? None of the graphics APIs are about image-quality, they are about features and speed. You can get exactly the same quality with either API. aspectnetic; Member · 8 posts; 8 posts; Location: Hungary; Posted January 4. Which is better? I get better performance with Vulkan. Page 1 of 7 - OS X Graphics API's: OpenGL vs Metal vs Vulkan - posted in IMG Reviews Discussion: There has been a lot of chatter in the macspere over the past several months about the exciting potential of new graphics technologies that are coming (or might be coming) to OS X. This post will seek to give information on each of the major four graphics API's, talk about that advantages of each. Thanks for the article and the testing you did Brent! THIS is exactly what I love to see - the devs added in a new ****ing renderer well after the game came out, boosting performance. Talk about post-game support. Glad they went with Vulkan and not D3D12. I also love to see the kinds of gains Vulkan and D3D12 can give us over D3D11 and OpenGL.

Vulkan vs DX12 Red Dead Redemption 2 PC Performance Analysis. Dominic Moass November 7, 2019 Featured Announcement, Software & Gaming. When gamers around the world first loaded Red Dead Redemption. hwui opengl VS skia opengl VS skia vulkan? Previously, we discussed the changes of skia codec on O and p, such as adding heif decoding. In fact, the changes of skia in android o,p are not only these. The most impressive part is the rendering part. Hwui rendering support skia opengl from o. originally, hwui only support OpenGL rendering, but in o, skia opengl is an optional way, the default is.

Vulkan vs. DX12 game, Vulkan or you don't get my money. PERIOD. I'm guessing more devs will go Vulkan soon like star citizen guys. Win10 is dead to me and if enough stuff is vulkan by 2020, I have. Mesa, also called Mesa3D and The Mesa 3D Graphics Library, is an open source software implementation of OpenGL, Vulkan, and other graphics API specifications. Mesa translates these specifications to vendor-specific graphics hardware drivers. Its most important users are two graphics drivers mostly developed and funded by Intel and AMD for their respective hardware (AMD promotes their Mesa. In openGL kann ich in 4k alles aufreißen (auch 8TSAA) und es sind rocksolid 60fps. Mit Vulkan gibts vor allem beim volumetric Nebel ruckler oder jedenfalls spürbare fps dips Performance comparison in Unity - Vulkan API vs OpenGL ES. Side-by-side performance comparison of Skyforce Reloaded Unity-based game from Infinite Dreams. Both versions run at 60FPS and at this framerate, Vulkan renders 6x more starts and 2x more bullets than the OpenGL ES version. View on YouTube. Vulkan renderpass optimization shows 20 percent reduction in frame time. Vulkan render pass. Doom OpenGL VS Vulkan Graphics Performance Analysis. John Williamson / 3 years ago. Next Page » Introduction. The Doom series popularised the first-person shooter genre and is still held in high. When I am using directX-11 to launch game, everygame has only 10-20 fps, but when I use vulkan to launch dota2 i have 100 fps, so whats the problem with my pc ; g & Culture — Vulkan benchmarks: A.

The speakers detail how to efficiently synchronize multiple threads using Vulkan at top performance. Finally, there is a discussion of the tradeoffs of extended OpenGL and AZDO versus Vulkan, and. This benchmark of DOOM's Vulkan vs. OpenGL performance measures FPS, frametimes, and scaling on the RX 480, GTX 1080, and GTX 970 SSC (overclocked) Performance is the main requirement and I am looking to use gpu compute. I want to know which of the 3 libraries is best to use. I know OpenGL is primarily for graphics but also supports computer shaders. I am not sure how well supported OpenCL is on Android. RenderScript lacks documentation and I think is slower than other libraries. android image-processing gpgpu. share | improve this.

Performance comparison in Unity: Vulkan API vs OpenGL ES

  1. Vulkan can increase performance but reduces stability; OpenGL is more stable and can reduce crashing; For Vulkan, ensure that Graphics Device is correct and using your most powerful card in the case of devices with dual graphics; Set VSync to: For Vulkan, set to Triple buffering; For OpenGL, set to Off; You may not notice a difference in performance between OpenGL and Vulkan on some NVIDIA.
  2. Ghost Recon Breakpoint DX11 vs Vulkan Performance by Brent Justice April 6, 2020 April 6, 2020. Quality Settings Performance. Now that we have looked at how each AMD video card and NVIDIA video card compares in Vulkan versus DX11, let's focus on one video card, but see how the game's quality settings compare. In the graphs below we are taking the AMD Radeon RX 5700 XT and then the NVIDIA.
  3. Es gibt noch keine spezifischen Benchmarks für eine produktive Oculus Quest Unity-App mit OpenGL vs. Vulkan Performance. Als Unity erstmals den Support von Vulkan für reguläre Android-Spiele hinzufügte, behauptete die Firma bis zu 35% Verbesserung in der Leistung. Der Konkurrent von Unity, Unreal Engine, hat bereits im August Support für Vulkan bei Quest hinzugefügt. Zwar gibt es.
  4. d, OpenGL is still a great option for a lot of use-cases. It does come at a much lower complexity and maintenance burden, while in many cases still providing great overall performance. Enabling the developer to focus.
  5. AMD nails Nvidia on Doom Vulkan performance: 35% speed boost for free Red vs. green fight it out in Doom's bloody FPS arena with the new open source graphics API and, fittingly, it's a red.

OpenGL Performance Tuning John Spitzer NVIDIA Corporation. Overview • Understand the stages of the graphics pipeline • Cherchez la bottleneck • Once found, either eliminate or balance . Frame buffer Fragment Processor Texture Storage + Filtering Rasterizer Geometry Processor Geometry Storage CPU Vertices Pixels Simplified Graphics Pipeline. Frame buffer Fragment Processor Texture Storage. 1080p DOOM Vulkan vs. OpenGL Benchmark - GTX 1080, RX 480, GTX 970 At 1080p, we're seeing the GTX 1080 FE produce a 19.4% increase from OpenGL 4.5 to Vulkan, moving the card from 139.7FPS AVG to.. Vulkan is closer to hardware because OpenGL does a lot of stuff under the hood which in Vulkan you do manually, like execute command queue. Also memory management is up to application not driver. You need to worry about allocate memory fo

Video: Cemu Performance Doubles Vulkan vs OpenGL - AMD vs

Doom OpenGL VS Vulkan Graphics Performance Analysis Page

  1. Basemark GPU is a new graphics benchmark with Vulkan 1.0, OpenGL 4.5 and OpenGL ES 3.1 support.. Partial press release:. Helsinki, Finland, June 19, 2018 - Basemark launched today Basemark GPU, a new graphics performance evaluation tool for systems with Vulkan 1.0, OpenGL 4.5 or OpenGL ES 3.1 graphics APIs
  2. GL_vs_VK is a comparison of OpenGL and Vulkan APIs in simple performance micro-benchmarks. To run this test with the Phoronix Test Suite, the basic command is: phoronix-test-suite benchmark gl-vs-vk. Project Site github.com. Test Created 5 June 2017. Last Updated 5 June 2017. Test Maintainer Michael Larabel. Test Type Graphics. Average Install Time 1 Minute, 6 Seconds. Average Run Time 1.
  3. LXer: Dota 2 Radeon OpenGL vs. Vulkan Performance With Mesa Git, Linux 4.9-rc1 Published at LXer: Now that the RADV Radeon Vulkan driver has landed in Mesa Git and Linux 4.9-rc1 is out, I figured it was time for some fresh benchmarks of the Radeon Vulkan driver against the RadeonSI Gallium3D OpenGL driver
  4. Vulkan performance can vary. A lot will depend on what you try to render, what display hardware you are using, and how you manage various graphics elements in code. For me, the best performance increase I've observed on the same system between the OpenGL and Vulkan renderers is about 15-20%. Considering what I was running (a current AMD CPU and GPU system) and testing at the time, that was.
  5. GL_vs_VK - Comparison of OpenGL and Vulkan API in terms of performance. [MIT] Vulkan Basic Graphics Samples - Collection of simple graphics samples that are written using Magma library. Simple RTX Vulkan raytracing tutorials. [MIT] RadX - Dedicated example of radix sorting on GPU (on NVIDIA RTX in particular). Ray Tracing In One Weekend (Vulkan RTX) - Implementation of Peter Shirley's Ray.
  6. [phoronix.com] NVIDIA vs. Radeon Vulkan & OpenGL Performance With A Celeron, Pentium & Core i7. Thread starter Muhammed; Start date Jul 24, 2017; Sidebar Sidebar. Forums. Hardware and Technology . Graphics Cards. Previous Next M. Muhammed Senior member. Jul 8, 2009 453 199 116. Jul 24, 2017 #1 5 games tested in both Vulkan and OpenGL modes, on both the GTX 1060 and RX 580 and with 3 differenct.
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For SGI, this was a critical milestone as it showed that OpenGL's poor software rendering performance was due to Microsoft's reference OpenGL implementation, and not due to alleged design flaws in OpenGL. In contrast, software rendering by the 3D API was largely irrelevant for both Direct3D and OpenGL applications. Not many DirectX applications used Direct3D's software rendering, preferring to. Now looking at the performance graphs below, the Vulkan implementation runs at a solid 60 frames per second (FPS), with consistently low CPU usage - averaging just under 30%. As expected in the OpenGL ES version, once all of the content is loaded in, the frame rate hovers between 24 and 27 FPS and has an overall higher CPU usage, including one core being completely maxed out throughout. This. Verglichen mit OpenGL bietet Vulkan™ eine erhebliche Reduktion des API-Overheads - d.h., die von der CPU im Hintergrund ausgeführten Prozesse anlässlich der vom Spiel an die Hardware gesendeten Anfragen - um wichtige Features, Performances oder Bildqualitäten zu unterstützen

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